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    List of bugs introduced by Patch 1.2

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    Nagnazul
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    List of bugs introduced by Patch 1.2

    Post  Nagnazul on Tue Jan 11, 2011 6:56 pm

    While Blizzard's wonderful patch 1.2 may have improved Starcraft 2, it has affected custom maps in a number of unpredictable ways.

    If you run into any new bugs, please report them in this thread.

    Thanks!

    Brodyaga

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    Re: List of bugs introduced by Patch 1.2

    Post  Brodyaga on Wed Jan 12, 2011 3:00 pm

    An extra Protoss Tech now includes not Skyripers and Colosses, but "Research Gravitic Drive" and "Research Gravitic Boost"

    Brodyaga

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    Re: List of bugs introduced by Patch 1.2

    Post  Brodyaga on Wed Jan 12, 2011 6:25 pm

    Probes are not able to "blink" any more.

    Brodyaga

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    Re: List of bugs introduced by Patch 1.2

    Post  Brodyaga on Wed Jan 12, 2011 8:21 pm

    REALLY laaaagging, when Bosses come.

    Played solo, base in the center, Saving Beacons ending, the lowest video setting.

    It seems that with the new balance (more Zerg but more gas to gain the means to build defense)

    we've got a hear of another game, "Crysis", to test system for the frame rate.

    EDIT But we played by 4: lag was not so terrible... Strange...

    But there was not so many Hatcheries left, as in the previous solo variant. The Zerg were distributed among few locations.


    Last edited by Brodyaga on Wed Jan 12, 2011 9:39 pm; edited 2 times in total
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    Starke

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    Re: List of bugs introduced by Patch 1.2

    Post  Starke on Wed Jan 12, 2011 8:55 pm

    I can't really play until the lag goes away, but I really want to try out the Zerg stuff... Crying or Very sad

    Brodyaga

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    Re: List of bugs introduced by Patch 1.2

    Post  Brodyaga on Thu Jan 13, 2011 3:30 am

    Armed Bunkers are not salvageable.
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    dra6o0n

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    Re: List of bugs introduced by Patch 1.2

    Post  dra6o0n on Fri Jan 14, 2011 4:17 pm

    Change player's photon cannon to a new name and probably alter the model size so the cannon seems bigger and stronger for it's stats.

    Maybe, Photon Blaster? Psionic Cannon/Blaster? This means you should change the projectile's effect to something other than a orb maybe, to make it seem powerful.
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    Nagnazul
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    Re: List of bugs introduced by Patch 1.2

    Post  Nagnazul on Fri Jan 14, 2011 6:01 pm

    dra6o0n wrote:Change player's photon cannon to a new name and probably alter the model size so the cannon seems bigger and stronger for it's stats.

    Maybe, Photon Blaster? Psionic Cannon/Blaster? This means you should change the projectile's effect to something other than a orb maybe, to make it seem powerful.

    This thread is for bugs. That is not a bug.

    Brodyaga

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    another bug... or, maybe, just change

    Post  Brodyaga on Fri Jan 14, 2011 7:28 pm

    Starcraft introduced changes about priority of the attack: now Terrans buildings and SCV have the same priority level, so it is 50/50, what will be attacked: the structure being built or the SCV itself. I have no opinion about this minor change yet: whether this is positive or not for "Stranded on Krydon."


    Last edited by Brodyaga on Fri Jan 14, 2011 8:57 pm; edited 1 time in total
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    dra6o0n

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    Re: List of bugs introduced by Patch 1.2

    Post  dra6o0n on Fri Jan 14, 2011 8:09 pm

    Is it normal for banelings to target barricades rather than go for the turrets?

    gibmom

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    Re: List of bugs introduced by Patch 1.2

    Post  gibmom on Fri Jan 14, 2011 9:01 pm

    Gas facilities can no longer be salvaged. When a tesla tower is being made it no longer looks right. And they look like they're running in perpetual being built mode forever after.
    I like the improved quanity of gas. Smile
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    dra6o0n

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    Re: List of bugs introduced by Patch 1.2

    Post  dra6o0n on Fri Jan 14, 2011 11:31 pm

    So, Telsa Coils aren't suppose to have metal pieces moving back and forth around the base of it?

    And building one makes it invisible btw, until it's finished building.

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    Nagnazul
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    Re: List of bugs introduced by Patch 1.2

    Post  Nagnazul on Sat Jan 15, 2011 3:56 am

    I've just released a new version that should fix most of these bugs.

    If you do run into any other new bugs, please post them here.

    Thanks!

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    Re: List of bugs introduced by Patch 1.2

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